

This is a reference to the story 'You Awaken in Razor Hill', where the character Tednug is based upon expresses interest in 'dallying' with the harpies, but does not have time for it. Dustwind - The Last Resort is a post-apocalyptic real-time tactical action game with demanding combat, hours of exploration and a moving story.

Tednug, who paces the road between Razor Hill and Orgrimmar, pauses on his walk to look into Razorwind Canyon. This area is primarily used for the quests Securing the Lines and Winds in the Desert. Īdventurers should prepare themselves for battle before heading into this area, as the aggressive bird women are quite numerous through the canyon, and can quickly subdue or kill unwary travelers. An entrance to Drygulch Ravine is located in the eastern section of the canyon, through a cave. Imps and other weak demons have spilled out from the mouth of the cave and are causing mischief. The valley, which serves as a proving ground for aspiring orcs and trolls, is no longer as safe as it used to be. Two other entrances from the west are near Tor'kren Farm and by the Southfury Watershed. The Burning Blade Coven lies within the dusty red mountains that form the northern border of the Valley of Trials. There are entrances to it by taking paths right or left from that road just north of Razor Hill, or by the going to the north exit of that canyon and checking to the immediate right. It is located in two areas, to the east and west of the main road leading between Razor Hill and Orgrimmar. Razorwind Canyon is a nesting ground for the Dustwind harpies of Durotar.
